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 Mystic

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Namey
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PostSubject: Mystic   December 23rd 2011, 10:14 pm

Race Name: Mystic
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Type/Size: Humanoid/Medium
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General Description: The Mystic race is a race that was created by using the mystical and Powerful Infinity Gems to be, for lack of a better word, perfect. For the most part, that goal was acheaved. However, not content with his creations, their creator sealed them away in their own dimension, away from all other dimensions. It is only now that the binding of that seal is finally fading, allowing the Mystic race to find ways into other dimensions.
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Personality: The Mystic race is very adaptable in a great many things. So much so, that they excell at most of what they do and are constantly trying new things. They hold a Great respect for history, the history of their people mostly. But with their long life span, they have learned to also respect the history of other races (When encountered) as much as their own.
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Physical Description: Mystics are generally about 5 foot to 5 1/2 and weigh from 90 to 120 pounds for the adult females and about 5 1/2 to over 6 foot and weighing around 180 to 220 for the adult males. They have an unatural grace to them and, on average, have slender builds for the females and toned builds for the males. The one thing that Mystics are known for, is their wings. Every Mystic is born with a pair of wings they can later use to fly on. However, a Mystics wings can very. Most Mystics are born with feathered wings that also very in color. There are other Mystics that are born with leathered bat-like wings, which very in color as well and finally, there are Mystics (though rare) that are born with wings in the style of a Lunar Moth. Since they have been sealed away, their race is more based on the caucasian humans, then anything else. Their skin tone ranges from very pale to evenly tanned, hair from black to white and every color in between (curly, kinky, straight or anything inbetween). Mystic males don't grow facial hair, infact, the only hair on their bodies for the Mystic race is what's on their head (Eye lashes, eye brows, ect). Often ostentatious or unorthodox in their grooming and dress, sporting unusual hairstyles, fanciful clothes and the like. Mystics have very long life spans, but learn at above a human's level and speed. Most Mystics achieve majority at about 15 to 16 and the actual life span of a Mystic is said to be about Five-Hundred Thoudand years. That being said, it's very hard for Mystics to breed.
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Relations: Most Mystics are untrusting of other races, however, they hide their feelings well. On the other hand, other Mystics get along with other races just fine. Among their own race, they employ numerous ranks in their different civilizations, from High Priest, to commoners and everything inbetween. Most Mystics determin what cicilization they generally belong to by their wing type and stray away from the other different Mystic civilizations.
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Alignment: The Mystics tend to scatter in alignments, ranging from Lawful Good, to Chaotic Evil.
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Home Lands: The Mystic's land seems to range from a very broad range. From lush forests, dingy swamps, barren wastelands, to firey volcanos. Since they live for a long time, no matter what land they come to inhabit, Mystics always make the most beautiful structers from the land they live in. Adapting to their lands and forging them into homes is one of the ways they seem to be in touch with their land. Which is why each different Mystic civilization stay from the other. There are, ofcourse, outcasts of the many different Mystic civilizations, which are at constant war to secure their own lands.
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Religion: Since the Mystics were created and then cast away, they believe their god, The Mighty Galford, is displeased with them, so they try to better themselves by doing many things to try to gain his favor. Most Mystics hold a place of great fear for Galford in their hearts. However, their are some who believe that he is Not mad, angry or disappointed at them, rather he had used up all his godly power to make such a race that he had to become a mortal to save his own life.
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Language: The most basic language that Mystics learn is common english. However, since they enjoy learning and trying new things, most Mystics will learn many different languages through out their long life. There are some Mystic outcasts, that make up their own language to throw off the 'Nobles' of the upper civilizations.
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Names: Since the Mystics have a god they only know as Galford, they tend to choose common names of the different human cultures.
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Adventures: Most Mystics Love a good adventure and it's always about a basic goal, such as money, land, love, knowledge, power. It veries from person to person. But generally, a Mystic will travel alone in their adventures.
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Racial Traits:

*All Mystics can manipulate their own type of energy for different types of attacks or defenses, each with their own strengths and weaknesses. The basic attacks that most Mystics learn are an Energy Bomb (An explosive - Ranged)- the more energy they put into it, the stronger the explosion; A Thousand Knives (Hundreds of mini energy knives - Ranged); and a Blade Hand (Soul Reaver-type - Melee), though they can learn to use their energy in many different ways.

Energy Bomb (EX)- The Energy Bomb is an orb of energy that has Very explosive properties. The ammount of damage an Energy Bomb can do largely depends on how much energy is put into the attack. From only a small pop, to city destroying.


Blade Hand (EX) - This attack is just as it says. A blade of energy that forms in the hand like a sword or stabbing weapon. The blade negates most forms of armor but may be stopped by Natural armor. The blade cuts like a nomal sword and can be blocked by a nomal sword. The type and color of a Mystic's blade takes on it's owners personality.


Barrier (EX) - This a Mystic's basic form of defense. A spearical barrier of energy forms around them and can stop the equivilant of their total strenght. A Mystic's barrier can last for as long as they have the energy to fight. Oddly enough, a Mystic's barrier can't block the Energy Bomb or the Thousand Knives attack, but it Can block the Blade Hand attack. This is because the Energy Bomb and Thousand Knives attacks require much more concentraition then the Blade Hand attack.


Control Arrow (EX) - This is a Very difficult and dangerous move to master. So much so, infact, that the Mystic elders have banned it from their culture. What it is, is energy made of the life force of the Mystic using the attack. It is fired like an arrow and when it pierces it's target, the energy flows into it, allowing the Mystic who fired the arrow temporary control over the target's will. However, those with strong wills can resist it's effects and may even have a chance to take control of the Mystic who used the attack.

All Mystics have Enhanced sences, such as hearing, sight and whatnot. Which are weak against the opposing force (IE: Enhanced vision/Solar attacks). They are also able to communicate telepathically with other Mystics. Ironically, they are immune to most forms of Psychic powers, outside of their races psychic powers.

All Mystics are immune to magic or all types, save for their own races magic and very powerful magic. They are also immune to all known forms of sicknesses.

All Mystics can 'Fold' their wings away, making them look like normal humans if they wish to. They can also 'Unfold' them, however, when their wings are 'Folded' away and they look normal, they can't use their energy powers. Mystics can also teleport, though, they need to see or know where or how to get to where they are going first.

All Mystics have a natural aptitude for all physcial and mental skills, be they fighting or dancing to advanced theory and applied science and everything inbetween. All Mystics also have a Holographic memory (Meaning they can analyze every part of their memories) and are very intelligent.

All Mystics can Heal themselves and others. Seirous wounds as well as superficial wounds, however, they can not regenerate lost limbs. All Mystics can fly, hover and whatnot Only with their wings 'Unfolded'. On a side note, a Mystic's energy can't be detected by Any known means.

The base Mystic physcial stats are 20x their body weight and are resistant to most forms of blunt damage (save for weapons with 'Special' properties). They Are fast enough to dodge bullets, provided they are watching those who are firing them and they aren't at point blank range. A base Mystic can fight for about Four days, before they tire from exsustion. Also, having a natural aptitude for combat of all sorts, a Mystic will also grow moderately stronger after every physcial battle (brawls, shootouts with their unique energy and so forth<Dextairity, Perception and Reaction Time/Reflexes for shootouts and Endurance, Strangth and Durability for 'In Your Face' scraps>), physcially as well as energy wise.

*All abilities must be learned.
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Status: Open, but limited One per Member (for now), Managers are the exception and only I can approve them.


Last edited by Namey on December 26th 2011, 9:55 pm; edited 2 times in total
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PostSubject: Re: Mystic   December 24th 2011, 4:29 am

The fact you're limiting them(far as PC's) is an amirable step in the right direction at least. Just a few things. Before it was 10 times their weight, now its twenty, why the change? The barrier, I feel it should be weaker as its too high for base. The physical and energy prowess of a Mystic varies, so Alanna for example shouldn't have the same exact barrier strength as Lord Amadeus. Planet-busting shields should be for the Joe's and Eternals of their race, not someone who just learned it an hour ago. Otherwise, eight year olds can make planet-busting anti shields.

Plus, as is its virtually impossible for a non Z to break it. At the least, at the very least they shouldn't be able to shoot attacks from the barrier safely. The strongest attacks from non Z(on this site anyway) is city/mountain busting. In the Inuyasha manga, the higher end demons could mountain dust things. I don't think the majority of even Necro Warriors come anything close to planet dusting attacks.
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PostSubject: Re: Mystic   December 24th 2011, 2:11 pm

Holy Hell in a Handbasket! You're right! That was a Bit excessive, even for a Mystic. Must be when I first made them. Anyway, it's been taken care of. Now, onto your next point, it was You, infact, that made me realise that x-weight Really wasn't that strong (when we were hammering out the zoanthropes) and I thought *You know, if they are such a 'perfect created' race, they sure start out weak as hell. Even a strong Zoanthrope could beat them.* so I incressed their times weight ratio and not it seems to fit them. Besides, once the 'get stronger' rules are up, the higher x-weight ratio will make it more difficult for races that can get stronger, To get stronger (they'll Actually have to work for it.).
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PostSubject: Re: Mystic   December 24th 2011, 4:46 pm

All right then that's better, Approved.
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