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 Race Guidelines

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Posts : 2006
Join date : 2010-07-03

PostSubject: Race Guidelines   December 20th 2011, 7:54 pm

These
are just the guidelines to making a race. Of course its not just
self-created ones they could very well be cannon races for people to get
a better idea but in that case they would have to be open for everyone
to use to be fair.

1. When making a race, try to keep a balance
of what you're doing. It's understandable how you might want to make a
race stronger, faster and more attractive then humans, because they're
the base race. However, they can't be good at everything. Every race
needs it limitations for balance. After all, if they're already too
strong there's no room to grow.

Down below is the list of types as well as sizes.

Elemental Type

An elemental is a being composed of one of the four classical elements: air, earth, fire, or water.

Traits

An elemental possesses the following traits (unless otherwise noted in a creature’s entry).

Darkvision out to 60 feet.

Immunity to posion, sleep effects, paralysis.

Elementals do not eat, sleep, or breathe.


Animal Type


An animal is a living, nonhuman creature, usually a vertebrate with no
magical abilities and no innate capacity for language or culture.

Traits
# Low-light vision.
# Alignment: Always neutral.
# Animals eat, sleep, and breathe.

Construct Type


A construct is an animated object or artificially constructed creature.

Traits

A construct possesses the following traits (unless otherwise noted in a creature’s entry).

* Low-light vision.
* Darkvision out to 60 feet.
* Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
* Immunity to poison, sleep effects, paralysis, stunning, disease, death effects, and necromancy effects.
* Cannot heal damage on their own, but often can be repaired by exposing them to a certain kind of effect.
* Not subject to, ability drain, fatigue, exhaustion, or energy drain.
* Constructs do not eat, sleep, or breathe.

Fey Type

A
fey is a creature with supernatural abilities and connections to nature
or to some other force or place. Fey are usually human-shaped.

Traits

A fey possesses the following traits (unless otherwise noted in a creature’s entry).

* Low-light vision..
* Fey eat, sleep, and breathe.

Giant Type

A giant is a humanoid-shaped creature of great strength, usually of at least Large size.

Traits

A giant possesses the following traits (unless otherwise noted in a creature’s entry).

* Low-light vision.
* Giants eat, sleep, and breathe.

Humanoid Type


A
humanoid usually has two arms, two legs, and one head, or a human-like
torso, arms, and a head. Humanoids have few or no supernatural or
extraordinary abilities, but most can speak and usually have
well-developed societies. They usually are Small or Medium. Every
humanoid creature also has a subtype.


Traits

*Humanoids have no real special traits on their own at the base.

Magical Beast Type

Magical beasts are similar to animals but can have have higher levels
of intelligence. Magical beasts usually have supernatural or
extraordinary abilities, but sometimes are merely bizarre in appearance
or habits.

Traits

A magical beast possesses the following traits (unless otherwise noted in a creature’s entry).

* Darkvision out to 60 feet and low-light vision.
* Magical beasts eat, sleep, and breathe.

Undead Type


Undead are once-living creatures animated by spiritual or supernatural forces.

Traits

An undead creature possesses the following traits (unless otherwise noted in a creature’s entry).

* Darkvision out to 60 feet.
* Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
* Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects.
* Not subject nonlethal damage, ability drain, or energy drain. As well as to fatigue and exhaustion effects.
* Not affected by raise dead and reincarnate spells or abilities.
Resurrection and true resurrection can affect undead creatures. These
spells turn undead creatures back into the living creatures they were
before becoming undead
[/b][b].
* Undead do not breathe, eat, or sleep.



2. Abilities

A race natural power set is broken out into three catergories. Make sure you list them as such if need be. They are:

Supernatural Abilities (SU)

Supernatural
abilities are magical and go away in an antimagic field but are not
subject to spell resistance, counterspells, or to being dispelled by
dispel magic.

Extraordinary abilities(EX)

Extraordinary abilities are non-magical, though they may break the laws
of physics. They are not something that just anyone can do or even learn
to do without extensive training.

Spell-Like Abilities (Sp)

Usually, a spell-like ability works just like the spell of that name. A
few spell-like abilities are unique; these are explained in the text
where they are described.

A spell-like ability has no verbal, somatic, or material component, nor
does it require a focus. The user activates it mentally.

Sizes

These are the sizes you can use for your race.

Tiny: A character or monster is considered Tiny when he, she or it stands between 1 foot to 2 feet tall while weighing 1 lb to 8 lbs.

Small: A character or monster is considered Small when he, she or it stands 2 to 4 feet tall while weighing 8 to 60.

Medium: A character or monster is considered Medium when he, she or it stands 4 to 8 feet tall while weighing 60 to 500 lb.

Large:A character or a monster is considered Large when he, she or it stands 8 to 16 feet tall while weighing from 500 lb. to 2 tons

Huge: A character or a monster is considered Huge when he, she or it stands 16 to 32 feet tall while weighing 2 to 16 tons.

Gargantuan: A character or a monster is considered Gargantuan when he, she or it stands 32 to 64 feet tall while weighing 16 to 125 tons.

Colossal: Colossal
is the biggest possible size in the system. A character or a monster is
considered Colossal when he, she or it exceeds 64 ft. in height or
length and weighs more than 125 tons.
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